![]() The AI cannot build habitats while it owns uncolonized habitats, which significantly slows down how fast the planet space grows in the mid and late game. Some rather nasty events were rewritten, and I bring in some gateway logic from my Bypass Adjustments mod, which prevents a lot of things from pathing through them. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.Įxception This will break some multiple-ascension-path mods. This should be compatible with nearly everything as long as this is at the top of your load order. I generally include all of Glavius, but only take smaller improvements from StarNet. FirePrince has been helping me out on GithubĪdditionally, many people have contributed individual bugs, and AI improvements have been incorporated from both Glavius and StarNet. ![]() I have not yet included mod-specific extensions.
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